Description
This comprehensive and modular asset for Unreal Engine 5 offers a suite of ready-to-use systems, fully compatible with multiplayer, whether locally or on a server. Each system is designed to be flexible, allowing for easy integration into different game types.
Key features include:
Save System: Allows saving, loading, and deleting saves. Supports any type of data.
Server System: Enables creating or joining server sessions. Supports lobbies and player management (e.g., kicking players).
Interaction System: Facilitates interaction with any actor via a simple interface. Supports interaction visual indicators.
Widget Interaction: Displays whether a widget freezes the player and controls whether other widgets can be opened.
Menu System: Main Menu provides easy access to saves, servers, and player ID/Name. Pause Menu supports saving, viewing the player list, and quitting the game.
Chat System: Enables communication across channels (general, team, group, private). Player blocking is supported.
Time System: Allows changing in-game time speed (possible during runtime). Triggers dispatchers for new day/month/year.
Documentation:
For documentation and implementation details, visit: https://prographosite.wordpress.com/home/assets/unreal-basic-game
Included formats
- versions