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Media 1 for listing Animation Retarget Toolkit

Description

Marketplace Questions and reviews here:

https://orbital-market.com/product/animation-retarget-toolkit

please follow this video:

https://www.youtube.com/watch?v=nZep9-vniGQ

 I found these problems with retargeting animation,

  • the rig asset in UE is not changeable, you can just use a humanoid structure, to retarget all other kinds of the skeleton structure, 

  • there is no ghost pose option, you always have to open two skeleton side by side and guess where the other bones should be

  • assigning of the bones in the rig config should be performed on both source and target skeleton

  • the retargeting process is too scattered, and confusing (you can find lots of youtube video which are trying to describe the retargeting process)

  • modify pose is not intuitive

  • there is this Duplicate and retarget animation window which is not good enough and there is no reason to make it separated(I think),

  • there might be some others which I can't remember

I tried to solve them one by one

  • the rig config asset is editable you can make it from the source skeleton

  • no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically

  • with the ghost pose option no need to guess the pose you are seeing it

  • modify pose is more clear by the toolbar menus

  • all retarget process is in one single window, no need to go here and there

  • easy bone mapping by just clicking on bone visuals

Included formats

  • logo of Unreal Engine format