
Descrizione
Neutral hands and arms for Blender. The main deliverable is the .blend file, which includes the full AXIS Rig (Rigify-based), Particle Hair, and packed PBR textures in one self-contained Blender scene. FBX, GLB, USDZ, and multi-LOD OBJ exports are included as secondary support formats.
Blender-native model with neutral skin tone, short nails, and a balanced silhouette built for broad character compatibility. Designed to work naturally as feminine or masculine depending on context - a practical choice for character close-ups, product visualization, and any scene where one versatile arm covers multiple character types. The .blend is the primary deliverable with the full rig and all features. Export formats are provided for broader pipeline compatibility.
GEOMETRY
Base mesh: 9,002 verts / 17,952 tris (subdivision not applied)
Quad-only topology, UDIM UVs
Preview renders at Subdivision Level 3
TEXTURES (PBR)
8K 32-bit EXR: Displacement, Normal
4K: Base Color, Roughness
2K: Subsurface / Scatter
AXIS RIG (Rigify-based) - .blend only
IK/FK switching per limb, bone layers panel, driver-driven muscle and joint deformation
Built on Rigify - no extra addons beyond what ships with Blender
Compatible with the AXIS Core addon for retargeting animation from Mixamo, ActorCore, Unreal, HumanIK, and DAZ (sold separately)
AXIS PANEL (free with every AXIS model) - .blend only
IK/FK switching and snap
Pose tools: reset, copy, paste, mirror, bilateral flip
Viewport simplify toggle with subdivision and particle density controls
Rig selector for multi-character scenes
Bone group visibility toggles, auto-update checker
HAIR
Particle Hair with Children (.blend only)
REQUIREMENTS
Blender 4.0 or higher
Rigify (included with Blender)
FILES INCLUDED
.blend - self-contained, all textures packed, preview HDRI included
FBX / GLB / USDZ - deform bones included, Base Color, Roughness, and Normal map embedded
OBJ pack - right arm, 4 LOD levels (LOD0-LOD3), mesh and UVs only
Backup_Files.zip - raw texture files + AXIS_Panel.py addon backup
Note: FBX, GLB, and USDZ exports include deform bones and shapekeys only - no IK/FK controls, no rig panel, no drivers, and no hair. These are Blender-native features.
Part of the VERSA series. Browse the full series on my profile.
Documentation: https://www.axisproject.co/documentation

















