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설명

Scene Color Palette

Color Manager & Generator (Blueprint)

Quick Tutorial | Walkthrought Video

Take control of your entire level's color scheme from a single Blueprint.

Scene Color Palette manages a 5-color palette and pushes it straight into a Material Parameter Collection, so every material in your scene updates the moment you change a color.

Built entirely in Blueprints. No C++, no plugins, drop it in and go.

What it does

  • Apply instantly across the level. Colors drive a Material Parameter Collection, so one palette recolors every material wired to it in real time.

  • Define palettes by hand. Pick all five colors directly with the color picker and see the scene update live.

  • Save palettes to your own texture. Bake any hand-tuned palette into a texture you can reuse, share, or version.

  • Load palettes from any texture. Drop in a texture you made, exported, or downloaded and the tool samples the five colors automatically.

  • Generate palettes. Build a palette randomly, or from a single base color using five harmony modes — Monochromatic, Analogous, Split-Complementary, Triadic, and Complementary.

Who it's for

Environment and level artists, indie game developers, virtual production, and archviz - anyone who wants fast, art-directed control over a whole scene's color without touching individual materials.

Workflow-friendly

Runs in-editor with one-click actions and updates the viewport live, so you can iterate on a look in seconds instead of hunting through material instances.

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