
Opis
Import SpeedTree assets Directly as Nanite Foliage or PVE Growth Data.
SpeedTree Bridge brings SpeedTree assets into Unreal Engine as Nanite Foliage Assembly USD with Dynamic Wind.
The plugin handles the conversion directly inside Unreal Engine and is built for the next-generation Nanite vegetation workflow.
SpeedTree Bridge can also convert SpeedTree XML into JSON Growth Data for Unreal Engine's Procedural Vegetation Editor (PVE), allowing the same SpeedTree data to be used in procedural vegetation workflows.
One Tool. Two Workflows.
SpeedTree XML import
Convert to Nanite Assembly USD
Generate Dynamic Wind data
Import SpeedTree XML as PVE Growth Data directly from the PVE Editor
One-click editor workflow
Material overrides for Nanite Assembly imports
Mesh overrides for Nanite Assembly imports
SpeedTree Bridge is designed for artists and developers who want a cleaner SpeedTree-to-Unreal pipeline without relying on Houdini or external conversion workflows.


