
描述
High Detailed Photorealistic Rigged Dobermann provided in two variants: Black - Red&Rust ; UVunwrapped and smoothable, made with Maya. Xgen for hair (no plugins needed)
This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED, and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
- eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default preview pose and sitting pose (referenced to the RIG) - The sitting pose can be modified as needed since it’s rigged.
Both color are provided.
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-14 High resolution textures:
-the main color maps are 8k (.tga)
-the displacement maps are 8k (.exr and .tif )
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Measurement units: centimeters
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Formats included:
-Maya 2020-
DobemannRig_maya2020 (maya 2020 ascii)
Guides.ma - guide curves (nurbs)
-Fbx-
Guides_fbx.fbx - guide curves (nurbs) converted from shave and a haircut hair primitives
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Mesh resolution (Polycount (quads):
main mesh: 24192
eyeballs/corneas: 224
gum-teeth: 2778
tongue: 508
whiskers: 6400
background plane
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RIG & ANIMATION NOTES:
The rig is completely flexible and has smart Ctrls, for good deformations.
Below are some features of the rig:
Right Click Menu
Mirror pose for selected Ctrl
Space Switching
IKFK Controller
Auto Clavicle
Global Scale
Stretch Arm/Leg
Elbow/Knee Pin
Bendy Arm/Leg
FootRoll with options IK+FK Spine with smart Controller
Squeeze+Squash Spine
Colored Ctrls.
And more..
BlendShapes included:
-eye Blinking
-close mouth
Animation example - Running cycle - (created with the actual rig) - Shave and a haircut version
Additional jiggles added around the body and head for extra skin control and to achieve some facial expressions.
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XGEN IGS NOTE:
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1920x1080 frame)
--2 different hair systems for a total of about 3 mil hairs.
Included: Exported hair curves and guides created by hair primitives (FBX and Maya ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
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ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=7) are for a medium-high quality output. To get better quality images you can increase the Arnold settings up to your machine limit.
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NO POSTWORK ON THESE RENDERS (ARNOLD)










