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Média 1 pour l'article MMORPG HUD System - C++ & Blueprint Compatible

Description

Demo Video: https://youtu.be/5O55NuZWjPs

Pure C++ MMORPG HUD system — modular, performant, and production-ready. Compatible with UE 5.4, 5.5, 5.6, and 5.7. Drop components onto any character and go.

Features:

  • Status Bar — HP / MP / Stamina with gradient material and real-time text

  • Ability Bar — 10 slots with radial cooldown sweep material, DataTable-driven

  • Minimap — Circular mask, custom texture background, player/enemy markers, zoom in/out buttons and mouse wheel zoom (no input setup required)

  • Buff Panel — Stack count, duration timer, DataTable-driven

  • Target Frame — Tab targeting, enemy name, real-time HP sync

  • Damage Text — World-space floating numbers on hit

  • XP Bar — Experience bar with level display

  • Enemy HP Bar — World-space bar above enemy heads

  • HUD Toggle — Show/hide all HUD with H key

Technical:

  • Modular C++ component architecture — easily attached to any existing character

  • DataTable-driven skills and buffs

  • ITargetable interface for easy extension

  • Enhanced Input integration

Limitations:

  • Skill and buff icons not included (DataTable-driven, assign your own assets)

  • No drag-and-drop skill assignment UI included

  • Single-player only — multiplayer replication not included

  • Demo level uses StarterContent assets (not included in plugin)

CreatedWithAI tag applied (AI-generated promotional icons used)

Documentation: https://drive.google.com/file/d/1y4_U8o7TZndmj6xcYvDOt37qtrYbx5Ay/view?usp=sharing

Formats inclus