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Media 1 for listing Sea Shell Set 2

Description

The quality of the models allows you to use them in any type of production. Games, movies, etc. It allows you to work with hi realistic rendering scene. Taken as a rule 4k PBR pipeline textures productions. All models are fully textured.

This product supports Nanite for Unreal Engine 5.0+ versions

Mesh_1:

SM_Chicoreus_Aculetus_LOW.fbx (poly: 27898; vert: 27900);

SM_Chicoreus_Aculetus_HI.fbx (poly: 1785472; vert: 1785474);

Textures:

T_Chicoreus_Aculetus_D.PNG

T_Chicoreus_Aculetus_N.PNG

T_Chicoreus_Aculetus_PBR.PNG

Mesh_2:

SM_Coral_Dead_LOW.fbx (poly: 165239; vert: 82816);

SM_Coral_Dead_HI.fbx (poly: 3168660; vert: 1586785);

Textures:

T_Coral_Dead_D.PNG

T_Coral_Dead_N.PNG

T_Coral_Dead_PBR.PNG

Mesh_3:

SM_Coral_LOW.fbx (poly: 12360; vert: 12361);

SM_Coral_HI.obj (poly: 5062448; vert: 2531226);

Textures:

T_Coral_D.PNG

T_Coral_N_PNG

T_Coral_PBR.PNG

Mesh_4:

SM_Elder_Shell_LOW.fbx (poly: 8052; vert:8054)   

SM_Elder_Shell_HI.fbx(poly: 824520; vert:412262)

Textures:

T_Elder_Shell_D.PNG

T_Elder_Shell_N.PNG

T_Elder_Shell_PBR.PNG

Mesh_5:

SM_Lambis_Truncata_LOW.fbx (poly: 8419; vert: 8421);

SM_Lambis_Truncata_HI.obj (poly: 862102; vert: 431053);

Textures:

T_Lambis_Truncata_D.PNG

T_Lambis_Truncata_N.PNG

T_Lambis_Truncata_PBR.PNG

Mesh_6:

SM_Pterinotus_Miyokoae_LOW (poly: 14220; vert: 14222);

SM_Pterinotus_Miyokoae_HI (poly: 1456124; vert: 728064);

Textures:   

T_Pterinotus_Miyokoae_2_D.PNG

T_Pterinotus_Miyokoae_2_N.PNG

T_Pterinotus_Miyokoae_2_PBR.PNG

Mesh_7:

SM_Pterinotus_Miyokoae_LOW (poly: 48783; vert: 48760);

SM_Pterinotus_Miyokoae_HI (poly: 4994200; vert: 2497100);

Textures:

T_Pterinotus_Miyokoae_D.PNG

T_Pterinotus_Miyokoae_N.PNG

T_Pterinotus_Miyokoae_PBR.PNG

Mesh_8:

SM_Sea_Shell_6_LOW.fbx (poly: 7572; vert: 7574);

SM_Sea_Shell_6_HI.obj (poly: 775368; vert: 387686);

Textures:

T_SeaShell_6_D.PNG

T_SeaShell_6_N.PNG

T_SeaShell_6_PBR.PNG

Mesh_9:

SM_Shell_S2_1_LOW.fbx (poly: 10789; vert: 10789);

SM_Shell_S2_1_HI.obj (poly: 1104790; vert: 552397);

Textures:

T_Shell_S2_1_D.PNG

T_Shell_S2_1_N.PNG

T_Shell_S2_1_PBR.PNG

Mesh_10:

SM_Lambis_Truncata_LOW.fbx (poly: 11559; vert: 11559 );

SM_Lambis_Truncata_HI.fbx (poly: 295806; vert: 147905);

Textures:

T_Lambis_Truncata_2_D.PNG

T_Lambis_Truncata_2_N.PNG

T_Lambis_Truncata_2_PBR.PNG

Mesh_11:

SM_Sea_Shell_S2_7_LOW.fbx (poly: 9966; vert: 9968);

SM_Sea_Shell_S2_7_HI.fbx (poly: 255126; vert: 127565);

Textures:

T_Sea_Shell_S2_7_D.PNG

T_Sea_Shell_S2_7_N.PNG

T_Sea_Shell_S2_7_PBR.PNG

(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)

Included formats

  • logo of Unreal Engine format