Vai ai contenuti
File multimediali per l'articolo Smart Occlusion Highlighter: 1
0 commenti

Descrizione

Easily highlight obstructed Actors using this Smart Occlusion Detection and Post Process Material. Lightweight, customizable, and extremely easy to implement (plug & play) — all using a simple Post Process Material and a couple of quick Settings.

Perfect for: Detecting player characters behind walls, tactical / objective highlights, enemy visibility toggles (X-Ray Vision), & more!

DOCUMENTATION

SHOWCASE & IMPLEMENTATION TUTORIAL

  • In-Game Ready - Add a Post Process Volume, apply the Material, and toggle a Checkbox on any Actor, Object, or Mesh - that’s it!

  • Dynamic Detection – Automatically detects when view is obstructed by ANY Object, Landscape, etc. during Runtime with or without the additional Dynamic Detection System Blueprint - option to set any trace channel for custom occlusion with the Dynamic Detection System Blueprint

  • Material Works on ANY Mesh or Skeletal Mesh – No need for modifications or replacing materials

  • Zero Impact on Game Logic – Just plug into any Actor, Object, or Mesh

  • 2 Highlight Color Channels – Adjust easily via exposed Parameters

  • No C++ Required

  • Comprehensive Documentation Included

  • Thorough Showcase & Implementation Tutorial Video Included


DOCUMENTATION

SHOWCASE & IMPLEMENTATION TUTORIAL

Formati inclusi