
Beschreibung
Easily highlight obstructed Actors using this Smart Occlusion Detection and Post Process Material. Lightweight, customizable, and extremely easy to implement (plug & play) — all using a simple Post Process Material and a couple of quick Settings.
Perfect for: Detecting player characters behind walls, tactical / objective highlights, enemy visibility toggles (X-Ray Vision), & more!
In-Game Ready - Add a Post Process Volume, apply the Material, and toggle a Checkbox on any Actor, Object, or Mesh - that’s it!
Dynamic Detection – Automatically detects when view is obstructed by ANY Object, Landscape, etc. during Runtime with or without the additional Dynamic Detection System Blueprint - option to set any trace channel for custom occlusion with the Dynamic Detection System Blueprint
Material Works on ANY Mesh or Skeletal Mesh – No need for modifications or replacing materials
Zero Impact on Game Logic – Just plug into any Actor, Object, or Mesh
2 Highlight Color Channels – Adjust easily via exposed Parameters
No C++ Required
Comprehensive Documentation Included
Thorough Showcase & Implementation Tutorial Video Included






