
Descripción
Micro World is a lowpoly environnement inspired by micromachine games, you will find 3 zone, a billards room, an aquarium and a flying race track.
The idea is to be tiny in a interior environnement, wich means every objectis ten time bigger scale. Two files with different scales will be offered in case peaple want to use the billards table for a classic game, for example.
This asset pack mainly use Primitive Data to change the colors of its objects, This allows to for infinite color variations with only one shader used on different meshes. You can find this setting by selecting your asset in the level, go to Details> Rendering> Custom Primitive Data. Instanced Meshes need a slight adjustement to change the colors, you will have M_Primitive for regular one ans M_PrimitiveInstanced for instanced one.
I'm available to help with any requests to add new objects, questions about using primitive data, or importing from Blender. A Blender and FBX versions will be available very soon.
Billards Table Zone
BillardTable
BillardBall (16 by color variations with primitive data)
Cue
Triangle
28 dominos
Pocker Card (One backface texture and 5 motif varitation for the frontface, and endless color variant)
Martini Glass
Umbrella
Pocker Chip
3 Flowers
2 Ashtray
Cup
6 Race Module
6 Ramps
StarterLine
Billbords (short and long)
Aquarium
Aquarium Frame
SandPlane
WaterPlane
4 Rocks wtih PBR texture
2 Water Plants
Guitar
Bamboo Ramp
FlyingZone
Flying Engine
WindFX
SparkleFX
A cable component the pale device pale device, and instanced of umbrella are dispatched along the spline.
Living Room
Books (Close,Half Close and fully opened)
2 Library Style
Shelf (Long and Short)
Ramps
A Mesh light with 2 Celling attachement variations
Door
Key
Table






