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Medium 1 für Eintrag Modular Event System Framework
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Beschreibung

A modular event system that allows multiple conditions and actions per event, sequenced events, delayed events, and more. Use this system as a framework to build reusable events that are adjustable and customizable for your needs. Also allows for overrides of conditions and actions for an event. Event Data is stored within a data table by Event ID, and each action and condition is a reusable object blueprint class that contains an adjustable execute function and parameters.
Includes:

  • Event Manager (Creates and Manages Runtime Events)

  • Event Component (Registers Event Participants)

  • Action and Condition (Interfaces, Object Blueprint Base Classes, Parameters, Overrides)

  • Level Instance Loading and Unloading (Level Instance Loading Event Example)

  • Level Sequence Playing (Level Sequence Event Example)

  • Modular Interaction Framework (Door Actor Example and Door Event Example)

  • First Person Player Character

  • Overlap Event Trigger Actor (Tries Triggering Event Actions Based on Conditions)

  • DEMO MAP with EXAMPLES

Enthaltene Formate