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Medios 1 para el artículo Sci-Fi Humanoid Robots Pack

Descripción

UE5 Trailer | Unity Trailer | Gameplay video | Packaged Example Demo

What’s included

  • 4 characters: Utility Bot, Hunter Droid, Tactical Unit, The Exterminator

  • Material Instances: Customize Material parameters for variations

  • Pose animations (per character): 6 (Idle, Salute, Rifle-Hold, Rifle-Aim, Pistol-Hold, Pistol-Aim)

  • LODs: 3 per character (LOD0/1/2), custom made

  • Textures: 4K PBR + 4 camo pattern textures + additional textures for further customization (wear mask/AO/curvature)

  • IK Rig + IK Retargeter: ready-made Mannequin retargeting setup (IK_SciFiRobots, IK_Mannequin_Source, RTG_Manny_to_SciFiRobots)

Using UE5 Mannequin animations

  • All four robots use the standard UE5 Mannequin (Manny) skeleton - identical bone names and hierarchy, matching proportions. Any animation authored for Manny will play on them.

  • Animations already bound to this pack’s skeleton work as-is.

  • Animations from another pack or the Third Person template are bound to a different Skeleton asset, so Unreal will not assign them directly. Fix: open your own SK_Mannequin, go to Details > Compatible Skeletons, and add SciFiRobotsPack/Meshes/SK_Mannequin. Your animations then work on all four robots - nothing baked, nothing duplicated, no animation data altered.

  • Retargeting from a non-Manny rig (MetaHuman, Mixamo, custom)? An IK Rig and IK Retargeter ship in Content/SciFiRobotsPack/Rigs - swap the Source IK Rig for your own.

Key features

  • Manny-rigged: standard UE5 Mannequin skeleton - Manny animation packs work via Compatible Skeletons, and an IK Rig + Retargeter are included

  • Customizable materials: Paint color, optional paint texture (e.g., camo), metallicity for painted parts, and emissive color

  • Ready for production: Clean Material Instance parameters and naming, LOD Groups, and poses for gameplay

  • Scalable visuals: 4K PBR textures and included camo patterns for instant variations

Recommended use cases

  • Third-person character/enemy, AI/NPC units, shooter/RPG games, sci-fi guards/sentries, player mechs or piloted suits.

Technical details

  • UtilityBot ~ 12kTriangle counts (LOD0): Hunter ~ 13k Tactical ~ 15k Exterminator ~ 20k

  • Rig: UE5 Mannequin (Manny) Humanoid

  • LODs: 3 per character (LOD0/1/2)

  • Textures: 4K PNG PBR sets (+ emissive)

  • Physics: PhysicsAsset included per character (PA_Utility, PA_Hunter, PA_Tactical, PA_Exterminator) - ready for ragdoll and collision

  • Animations: Only poses included. Animations can be obtained from sources like Mixamo or other asset packs.

  • Pose AnimationSequences contain only 1 frame for the pose only. No moving animation is provided apart from default ThirdPersonTemplate animations

Formatos incluidos