
Description
Cinematic Lens Flares is an image based Lens Flare implementation intended for both high quality cinematic outputs and also higher end Real-Time applications like games.
Version 3 is out now! Check out the latest OVERVIEW and TRAILER
Paired with the included control Blueprint, Cinematic Lens Flares offers a large amount of customization to emulate three main lens flare effects, Lens Glints, Lens Ghosts, Lens Glint Ring and a Lens Halos by simply adding the Cinematic Lens Flares V3 post process material to your Post Process Volume and dropping the control Blueprint into your scene.
This asset requires to have Niagara Fluids Plugin enabled on your project.
New in Version 3 is the much requested Preset support, more customization and more stable real-time support with less flicker.
At it's core Cinematic Lens Flares V3 is based upon Niagara. Running through Niagara allows for lens flare logic to be done at much lower resolution, allowing for 100x performance speedup vs the old method, making this viable for higher end game use!
Created with HLSL, Cinematic Lens Flares offers an option for high end rendered cinematics & real-time for some beautiful lens effects.
This implementation is designed to work in combination with convolution bloom for the best visual look.
Cinematic Lens Flares work with both rasterised rendering like Lumen as well as Unreal's Path Tracer (by using the specific non-Niagara based version included) and even the forward renderer!