์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
Hyper Cave Building Toolkit v4 ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

Discord๐Ÿ’ฌ Demo๐Ÿ“ Cave Generation๐Ÿ“ท Written reviews ๐Ÿ’ญ Quickstart guide and Documentation ๐Ÿ“‘

Hyper Cave Building Toolkit v4

A complete, high-quality toolkit for creating caves quickly while keeping ultimate control. The system is split into modular place-meshes, combined-mesh prefabs and blueprint-driven pieces so you can author everything from small grottoes to sprawling cave networks. Author tunnels (spline-driven), rooms, stairs, floors and roofs with fast connect/snap tools and powerful PCG dressing for believable floor and roof detail. A large example cave is included to demonstrate setup speed and production-quality visuals. Note: It is a set of manual controls to quickly combine cave assets. No auto-generated tunnel system.


Key features

โ€ข Modular construction split: place meshes, combined meshes and blueprint pieces for flexible authoring

โ€ข Full set of building blocks: tunnels, tunnel caps, rooms, stairs, floors and roofs

โ€ข Multiple size variants: small / medium / large tunnels and rooms for rapid prototyping and variety

โ€ข Spline-driven tunnels with editor controls for precise routing and connections

โ€ข Room intersection tools โ€” quickly add caps, connect tunnels, place splines or insert stairs at intersection points

โ€ข Floor and roof dressing uses the Procedural Content Generation framework for rock placement, foliage and small debris so caves look natural without manual placement

โ€ข Inline combined meshes for quick layout plus blueprint-prefab options for more detailed, interactive areas

โ€ข Large example cave map included to show real-world setup and recommended workflows โ€” ready to study and copy for your levels

โ€ข Performance-minded authoring for fast iteration and clean, production-ready visuals


Built on 50 000 Hours of Experience

Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, Iโ€™m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

ํฌํ•จ๋œ ํฌ๋งท