Saltar al contenido
Multimedia 1 para anuncio DataForge - Unreal Gameplay Data Workbench

Descripción

DataForge is an editor-only Unreal Engine plugin for teams and solo developers who manage a lot of gameplay data inside the editor.

Instead of jumping between many separate assets, DataForge gives you one focused workbench for working with Data Tables, Curve Tables, String Tables, and Data Asset Collections. You can organize sources, search across your workspace, edit supported data types, review health warnings, create backups, and export reports for cleanup, QA, or team handoff.

It is especially useful for projects with item tables, loot tables, balance curves, string keys, ability data, economy values, enemy stats, and other design-heavy data that changes often during development.

DataForge does not add runtime systems to your game. It is an editor-only workflow tool designed to help you manage your existing Unreal assets more clearly and safely.

Key Features
  • Multi-source gameplay data workspace

  • Supports Data Tables, Curve Tables, String Tables, and Data Asset Collections

  • Full Data Table row editing with Undo/Redo

  • Virtual folders, colors, notes, pins, and custom ordering for Data Table rows

  • Multi-row batch editing for shared Data Table fields

  • Smart rules, warning badges, and per-table health scoring

  • Curve Table editing for curve rows and Time/Value keys

  • String Table key and source string editing with an explicit Apply workflow

  • Data Asset Collection browser for manual or folder-based collections

  • Read-only Data Asset property preview for simple property types

  • Active-source search and cross-source workspace search

  • Workspace health summary with source, entry, warning, and score overview

  • Local backups for supported source types

  • Export current views as CSV, JSON, or Markdown

  • Per-source Markdown reports

  • Full workspace Markdown report

  • Content Browser right-click integration

  • Recent source workflow

  • One-click demo workspace for testing the plugin

  • Editor-only sidecar metadata stored as local JSON

  • No runtime code

  • No telemetry

  • No account or online service required

Supported Source Types

DataForge provides a dedicated Data Table workflow with a hierarchy panel, row list, and inspector.

You can organize rows into virtual folders, add colors and notes, pin important rows, reorder entries, edit row properties, batch edit shared fields, define smart rules, review health warnings, and export backups or reports.

All row operations are designed for normal Unreal Editor workflows and use transactions where supported, so Undo/Redo works as expected.

Curve Tables

Curve Tables can be opened and edited directly inside DataForge.

You can browse curve rows, edit Time/Value keys, add and remove keys, duplicate or rename curve rows, assign editor-only notes and colors, review curve health warnings, and export snapshots or reports.

In version 1.0.0, curve tangents and interpolation settings are displayed as read-only.

String Tables

String Tables can be managed as structured data.

You can add entries, rename keys, duplicate entries, delete entries, copy keys or values, edit source strings, and review warnings for empty values, placeholder text, surrounding whitespace, duplicate-like keys, and very long strings.

String edits use an explicit Apply button so changes are intentional.

DataForge is not a localization-readiness auditor. For localization QA, use a dedicated localization review tool.

Data Asset Collections

DataForge can create Data Asset Collections from selected Content Browser assets or from a folder.

Collections are useful for browsing, searching, organizing, and reporting on groups of gameplay Data Assets. You can preview simple properties, add notes, colors, and pins, open assets, reveal them in the Content Browser, copy asset paths, and export collection reports.

Data Asset property editing is read-only in version 1.0.0.

Typical Use Cases
  • Organize large gameplay Data Tables without changing the underlying table structure

  • Review item, loot, enemy, ability, or economy data from one editor window

  • Quickly find rows, keys, curves, or Data Assets across multiple open sources

  • Add editor-only notes and color labels for design review

  • Run lightweight rules and health checks before shipping or handing off content

  • Create backup snapshots before large data changes

  • Export readable Markdown reports for QA, documentation, or team review

  • Keep local organization metadata in source control without modifying gameplay runtime behavior

Safety and Workflow Notes

DataForge is built as an editor-only workflow tool.

It stores organization metadata such as folders, colors, notes, pins, ordering, rules, workspace sources, and favorites as local JSON files under:

Config/DataForge/

Generated backups, exports, and reports are written under:

Saved/DataForge/

Removing the plugin does not remove or rewrite your original Data Tables, Curve Tables, String Tables, or Data Assets.

DataForge can edit supported asset data, so normal source control habits are still recommended. Create backups before large editing passes and save assets intentionally.

What DataForge Does Not Do

DataForge is focused on gameplay data organization, editing, search, validation, backup, and reporting.

Version 1.0.0 does not include:

  • Runtime gameplay systems

  • Data Asset property editing

  • Asset reference or dependency checking

  • Localization-readiness auditing

  • Data diff / compare tools

  • Automatic external reference rewriting after row or key renames

  • Curve tangent or interpolation editing

  • Networking

  • Telemetry

  • Online accounts or cloud services

Documentation:

https://www.ecalstudios.com/dataforge/

Support:

[email protected]

Formatos incluidos