
Description
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GAME CHARACTER "Fantasy Creature Warrior"
The character has modular clothes and detachable head.
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RIG
The character has a detailed facial rig.
For this, the character was equipped with additional bones:
chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.
as well as there are extra dice for the sword and armor on the right hand with the dagger.
There are also cloth bones on the belt.
"The skeleton has a matching hierarchy and bone name with the engine standards.
This makes it easy to make retargeted animations."
TEXTURES
Number of PBR skins: 3
Number of texture sets: 8
"All textures are high resolution in 4k.
We mainly use the TARGA format.
The format is high quality, but takes up a lot of space.
If necessary, you can compress the format of textures.
Or ask us to do so."
CHARACTER CUSTOMIZATION
Rag Doll/Physical Asset: Yes
Cloth Physics: Yes
Modular: Yes
ID Map: Yes
Rigid Body Dynamics: Yes
“Modeling the motion of different parts of the character when moving”
Materials/Materials Assets: Yes
"with the ability to up customize textures"
Blueprints: Yes (for UE).
"Epic Third Person Anims used for demo purposes"
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Please feel free to ask questions or express your wishes.
I am always open for communication.
And I value your opinion.