Ir al contenido
Medios 1 para el artículo Input Action Router - Blueprint Enhanced Input Events
0 comentarios

Descripción

Input Action Router is a Blueprint-only routing layer built around Unreal Engine Enhanced Input. It provides a focused way to organize and forward action events so input handling can remain separate from the gameplay systems that ultimately respond to those inputs.

The included routing examples cover common action paths such as movement, look, jump, sprint, and ability input. Public routing functions provide a clear technical entry point for forwarding Enhanced Input events into the rest of a project.

Input Action Router remains deliberately focused. It does not own game settings, input rebinding, gameplay behavior, or multiplayer input architecture. It routes input events; the receiving gameplay systems remain responsible for what those inputs actually do.

The controlled Marketing scope defines the product specifically as a reusable Enhanced Input action-routing layer and explicitly excludes full remapping, settings-menu ownership, multiplayer input frameworks, broader controller abstraction, and unrelated gameplay logic.

Formatos incluidos