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Medium 1 für Eintrag Spire Systems Input Action Router - Blueprint Enhanced Input Events
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Beschreibung

Spire Systems Input Action Router is a clean Blueprint-only input routing foundation for Unreal Engine 5.7.

This system lets developers route Enhanced Input actions through one reusable Blueprint Actor Component instead of wiring every input directly into separate gameplay systems. It is designed to keep input logic cleaner, easier to test, and easier to expand as a project grows.

The included demo setup shows movement, mouse look, jump, interact, sprint started, sprint completed, Ability 1, Ability 2, Ability 3, menu toggle, and test action routing through clean named events and dispatcher outputs. The included status HUD displays the last routed action and current input mode so the routing behavior is easy to test and understand.

Good for:

Enhanced Input routing
Input event organization
Reusable input components
Player action routing
Ability input foundations
Gameplay/menu input mode testing
Prototype control setups
Blueprint gameplay learning

Included assets:

BPC_InputActionRouter
BP_InputRouterDemoCharacter
WBP_InputRouterStatus
WBP_InputActionRouter_Documentation
IA_Move
IA_Look
IA_Jump
IA_Interact
IA_Sprint
IA_Ability1
IA_Ability2
IA_Ability3
IA_Menu
IA_TestAction
IMC_InputRouterDemo
L_InputActionRouter_Demo

Features:

Blueprint-only setup
Reusable input router component
Enhanced Input Action support
Named route events
Dispatcher outputs
Movement input routing
Look input routing
Jump input routing
Interact input routing
Sprint started/completed routing
Ability 1, Ability 2, and Ability 3 routing
Gameplay/Menu input mode toggle
Test action routing
Status HUD feedback
Demo character and demo map
No unrelated Spire Systems products required

Important Notes:

This is an input routing foundation. It is not a key rebinding system, settings menu, combat system, ability system, inventory system, save system, or multiplayer framework. It is Blueprint-only and uses Unreal Engine Enhanced Input.

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