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Media 1 for listing Artistic Post-Process Pack

Description

Unleash Artistic Vision with Unique Post-Process Shader Pack for Unreal Engine

Video demonstration

Elevate your Unreal Engine projects with the Artistic Post-Process Pack, featuring 12 distinct artistic effects designed to transform your visuals with unparalleled creativity and precision. Each shader is built with meticulously commented code and fully adjustable parameters, ensuring both ease of use and flexibility in implementation.

Shaders list

  • Outline: Achieve a striking visual impact with clean, defined lines that enhance the contrast and prominence of your objects. Ideal for emphasizing key elements within your scenes.

  • Comicbook: Infuse your projects with the vibrant energy and dramatic flair of comic art. This shader offers bold color palettes and dynamic shading to create eye-catching, graphic-style visuals.

  • Cartoon: Embrace a whimsical, exaggerated aesthetic with this shader, perfect for adding playful, animated effects that transform your scenes into lively, cartoonish worlds.

  • Oil Paint: Bring a sophisticated, artistic touch to your visuals with the rich, textured appearance of oil painting. This shader emulates traditional brushwork to add depth and warmth.

  • Watercolor: Add a serene and fluid quality to your scenes with the delicate, flowing strokes characteristic of watercolor art. Ideal for creating a soft, painterly effect that conveys subtlety and elegance.

  • Digital Paint: Achieve a sleek, modern look with smooth, polished finishes that emulate the precision and clarity of digital art. This shader is perfect for contemporary, clean aesthetics.

  • Pop-Art: Make a bold statement with bright, high-contrast visuals reminiscent of classic pop art. This shader captures the vibrant, graphic style that energizes your project with dynamic visual appeal.

  • Sketch: Render your scenes with the authentic, raw texture of pencil sketches. This shader provides a hand-drawn quality that adds an artistic, illustrative element to your visuals.

  • Impressionism: Capture the essence of light and color with impressionistic brushstroke effects. This shader emulates the fluid, spontaneous techniques of impressionist painting, enhancing the atmospheric quality of your scenes.

  • Renaissance: Elevate your visuals with the rich, detailed textures and classic tones of Renaissance art. This shader brings a timeless, sophisticated aesthetic to your projects, reminiscent of the masterful techniques of the Renaissance period.

  • Pointillism: Create intricate, dot-based patterns that offer a unique, textured appearance. This shader mimics the meticulous technique of pointillism, adding a distinct visual texture to your scenes.

  • Eastern Art: Incorporate the elegant simplicity and refined aesthetics of Eastern art into your work. This shader provides a minimalist, graceful touch that enhances the cultural depth of your visuals.

NB! Level used for the screenshots and video demo capturing is not included into the pack!

Features

  • 12 unique post-process artistic shaders 

  • 531 parameters in total to tune all the shaders

  • Single instances for each shader to use them separately and avoid shader permutations

  • Well-commented code and parameters (tool-tips) for easy setup

  • All shaders adapted to be used in the post-process pass before tonemapping

Changelog

v1.2 - UE 5.2-5.4

Outline (+14 parameters)

  • added animation functionality for the noise mask - vertical panning and XY axis shaking

  • added height mask for the noise mask - now noise mask output might be lerped with clear render or usual outline output by the pixel world position by Z axis

Sketch and Pointillism

  • added parameter to define the distance where the sky pattern should be applied. Helps to tune effect for the different sizes of the sky sphere.

All shaders

  • fixed functions’ references across all the shaders in pack

v1.1 - UE 5.2-5.4

Cartoon

  • fixed issue with black meshes on the distance from camera above 1000 units

  • fixed issue with static skybox sphere mesh, when effect wasn't applied to it

Watercolor

  • changed pattern contrast adjustment method, now dark parts might be clamped creating much softer picture

  • pattern contrast settings are working independently now for the scene and for the skybox

Included formats

  • logo of Unreal Engine format