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Multimedia 1 para anuncio Easy Checkpoint & Respawn System

Descripción

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Easy Checkpoint & Respawn System
A lightweight checkpoint & respawn system for Unreal Engine. Designed to be plug-and-play and easy to integrate into any project.

FEATURES

  • Blueprint-only (no C++)

  • Checkpoints: save a new respawn location when the player enters a BP_Checkpoint

  • Death zones: BP_DeathPoint triggers respawn on overlap

  • Fallback respawn: if no checkpoint was activated, respawn at the default spawn point

  • Includes a simple demo/test map

INCLUDED

  • AC_Checkpoint (Actor Component) – stores respawn data and performs respawn

  • BP_Checkpoint – activates and updates the respawn point

  • BP_DeathPoint – death trigger volume (overlap → respawn)

  • Demo/Test map with two checkpoints and two death zones

HOW TO USE

  1. Add AC_Checkpoint to your player character.

  2. Place BP_Checkpoint actors in the level (set their spawn/arrow point as needed).

  3. Place BP_DeathPoint actors for hazards (pits, lasers, etc.).

  4. Play: activate a checkpoint → die → respawn at the last checkpoint (or at spawn if none).

NOTES

Intended for fast prototyping and simple games.
This system is also included in my full version asset.

If you find this asset useful, a Fab review would really help. Thank you!

Formatos incluidos