
Beschreibung
VIDEO PREVIEW
Easy Checkpoint & Respawn System
A lightweight checkpoint & respawn system for Unreal Engine. Designed to be plug-and-play and easy to integrate into any project.
FEATURES
Blueprint-only (no C++)
Checkpoints: save a new respawn location when the player enters a BP_Checkpoint
Death zones: BP_DeathPoint triggers respawn on overlap
Fallback respawn: if no checkpoint was activated, respawn at the default spawn point
Includes a simple demo/test map
INCLUDED
AC_Checkpoint (Actor Component) – stores respawn data and performs respawn
BP_Checkpoint – activates and updates the respawn point
BP_DeathPoint – death trigger volume (overlap → respawn)
Demo/Test map with two checkpoints and two death zones
HOW TO USE
Add AC_Checkpoint to your player character.
Place BP_Checkpoint actors in the level (set their spawn/arrow point as needed).
Place BP_DeathPoint actors for hazards (pits, lasers, etc.).
Play: activate a checkpoint → die → respawn at the last checkpoint (or at spawn if none).
NOTES
Intended for fast prototyping and simple games.
This system is also included in my full version asset.
If you find this asset useful, a Fab review would really help. Thank you!


