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商品 Black Hornet Nano Drone PBR 的媒体 1

描述

High-quality 3D model of a nano reconnaissance drone featuring realistic PBR materials, detailed optics, and lightweight rotor assembly. Suitable for military simulations, surveillance scenarios, cinematics, and real-time applications in Unreal and Unity.

------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------

  • Optimized low-poly mesh with clean topology and performance-friendly detail retention

  • Real-world scale and accurate proportions

  • All objects are error-free and legal geometry

  • No subdivision required and no plugins needed

---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------

  1. 3ds Max 2021

  2. Blender 4.4.3 + ARM additional file

  3. FBX

  4. OBJ (You may need to reassign texture maps in your software.)

  5. GLB

  6. GLTF

  7. USDZ

  8. USD

-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------

Object: Black_Hornet_Nano_Drone_001

  • Vertices: 8293

  • Polygons: 8900

  • Triangles (3-sided): 1824

  • Quads (4-sided): 7076

  • Rendered Tris: 15976

--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------

  • 1× 3ds Max physical material

  • The ORM texture map is also included [R XXX no occlusion + G Roughness + B Metalness]

  • The ARM texture map is also included [R Aplha + G Roughness + B Metalness]

    Textures:

  • 4096x4096 = Black_Hornet_Nano_Drone_01_Albedo.png

  • 4096x4096 = Black_Hornet_Nano_Drone_01_Albedo_RGBA.png

  • 4096x4096 = Black_Hornet_Nano_Drone_02_ARM.png

  • 4096x4096 = Black_Hornet_Nano_Drone_02_Metalness.png

  • 4096x4096 = Black_Hornet_Nano_Drone_02_ORM.png

  • 4096x4096 = Black_Hornet_Nano_Drone_03_Roughness.png

  • 4096x4096 = Black_Hornet_Nano_Drone_04_Normal_DirectX.png

  • 4096x4096 = Black_Hornet_Nano_Drone_04_Normal_OpenGL.png

  • 4096x4096 = Black_Hornet_Nano_Drone_05_Opacity.png

-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------

  • You may need to reassign texture maps in your software.

  • You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).

  • The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.

  • The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).

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