
Beschreibung
High-quality 3D model of a nano reconnaissance drone featuring realistic PBR materials, detailed optics, and lightweight rotor assembly. Suitable for military simulations, surveillance scenarios, cinematics, and real-time applications in Unreal and Unity.
------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------
Optimized low-poly mesh with clean topology and performance-friendly detail retention
Real-world scale and accurate proportions
All objects are error-free and legal geometry
No subdivision required and no plugins needed
---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------
3ds Max 2021
Blender 4.4.3 + ARM additional file
FBX
OBJ (You may need to reassign texture maps in your software.)
GLB
GLTF
USDZ
USD
-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------
Object: Black_Hornet_Nano_Drone_001
Vertices: 8293
Polygons: 8900
Triangles (3-sided): 1824
Quads (4-sided): 7076
Rendered Tris: 15976
--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------
1× 3ds Max physical material
The ORM texture map is also included [R XXX no occlusion + G Roughness + B Metalness]
The ARM texture map is also included [R Aplha + G Roughness + B Metalness]
Textures:
4096x4096 = Black_Hornet_Nano_Drone_01_Albedo.png
4096x4096 = Black_Hornet_Nano_Drone_01_Albedo_RGBA.png
4096x4096 = Black_Hornet_Nano_Drone_02_ARM.png
4096x4096 = Black_Hornet_Nano_Drone_02_Metalness.png
4096x4096 = Black_Hornet_Nano_Drone_02_ORM.png
4096x4096 = Black_Hornet_Nano_Drone_03_Roughness.png
4096x4096 = Black_Hornet_Nano_Drone_04_Normal_DirectX.png
4096x4096 = Black_Hornet_Nano_Drone_04_Normal_OpenGL.png
4096x4096 = Black_Hornet_Nano_Drone_05_Opacity.png
-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------
You may need to reassign texture maps in your software.
You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).
The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.
The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).



















