转至内容
商品 Gameplay Blackboard 的媒体 1
0 条评论

描述

The Gameplay Blackboard Plugin is a flexible, replicated alternative to Unreal’s default blackboard system. It allows you to store any type of value, including custom structs and arrays, using Gameplay Tags as keys with full support for network replication.
In addition to per actor blackboards, it provides a Global Gameplay Blackboard through a subsystem, making it easy to centralize shared gameplay data and use it as a Global Variable Container.
Beyond AI, it's perfect for managing systems like game flow, phase systems, player stats, objectives, mission states, and other gameplay systems that need a centralized and/or replicated way to store any type of data.

📘 Documentation

✉️ Subscribe for Updates

Key Features
  • Universal Value Support: Store any type of data, including primitives, structs, arrays, and objects.

  • Tag-Based Access: Use Gameplay Tags as keys for clean data organization.

  • Fully Replicated: All values are replicated across the network.

  • Change Detection: Respond to value updates with built-in events and per-tag monitoring.

  • Global & Actor Blackboards: Use blackboards for actors, and a Global Gameplay Blackboard via a subsystem to centralize shared variables.

包含格式