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Description

Plugins Required:

Plugin: JsonBlueprintUtilities and Plugin: BlueprintFileUtils

Menu and JSON Save System

Effortlessly add menus and save functionality to your Unreal Engine project with a customizable and versatile system!

The "Menu and JSON Save System" is a complete solution for creating interactive menus and saving/loading game data using JSON. This system is designed to be easy to integrate, flexible for various game genres, and user-friendly for players. Perfect for indie developers, prototyping, or anyone looking to streamline menu and save systems in their Unreal Engine projects.

Features:

  • Flexible JSON Save System: Save and load game data quickly and securely using JSON, enabling easy file handling and data manipulation.

  • Main Menu System: Fully functional and customizable main menu layout with options for Play, Settings, Load Game, and more.

  • In-Game Pause Menu: Allows players to pause the game and access options like Save, Load, and Settings seamlessly.

  • Settings Menu: Configure settings for audio, graphics, and controls, with all changes saved automatically.

  • Save Slots: Support for multiple save slots, perfect for multiple playthroughs.

  • Easy Integration: Designed to be easily integrated with both Blueprint and C++ projects in Unreal Engine.

  • Highly Customizable: Adjust UI appearance, animations, and functionality to match your game’s unique style and needs.

  • Comprehensive Documentation: Step-by-step setup guide on how to make the Main Menu In 3D Space, code comments, and examples to help you get started quickly.

  • Regular Updates!

The Menu and JSON Save System provides a ready-to-go solution for menu navigation and file-saving needs in Unreal Engine, without the hassle of building from scratch. Save development time and create a polished experience for players with intuitive menus and reliable data storage.

Technical Details:

  • Supported Engine Versions: 5.x

  • Platforms Supported: Windows Mac, Console, and Mobile need testing

  • Blueprints & C++ Support: Fully compatible with both Blueprint and C++ workflows.

Add the Menu and JSON Save System to your Unreal Engine project today and enhance your game’s user experience!

Config: If you wish to delete the Config folder you will need to make BP_Gameinstance the base game instance. as well as make the BP_Player controller the base controller. The maps will need to be remade, follow video tutorial on how to make the Menu system work for a new map!

Included formats

  • logo of Unreal Engine format