Description
Plugins Required:
Plugin: JsonBlueprintUtilities and Plugin: BlueprintFileUtils
Menu and JSON Save System
Effortlessly add menus and save functionality to your Unreal Engine project with a customizable and versatile system!
The "Menu and JSON Save System" is a complete solution for creating interactive menus and saving/loading game data using JSON. This system is designed to be easy to integrate, flexible for various game genres, and user-friendly for players. Perfect for indie developers, prototyping, or anyone looking to streamline menu and save systems in their Unreal Engine projects.
Features:
Flexible JSON Save System: Save and load game data quickly and securely using JSON, enabling easy file handling and data manipulation.
Main Menu System: Fully functional and customizable main menu layout with options for Play, Settings, Load Game, and more.
In-Game Pause Menu: Allows players to pause the game and access options like Save, Load, and Settings seamlessly.
Settings Menu: Configure settings for audio, graphics, and controls, with all changes saved automatically.
Save Slots: Support for multiple save slots, perfect for multiple playthroughs.
Easy Integration: Designed to be easily integrated with both Blueprint and C++ projects in Unreal Engine.
Highly Customizable: Adjust UI appearance, animations, and functionality to match your game’s unique style and needs.
Comprehensive Documentation: Step-by-step setup guide on how to make the Main Menu In 3D Space, code comments, and examples to help you get started quickly.
Regular Updates!
The Menu and JSON Save System provides a ready-to-go solution for menu navigation and file-saving needs in Unreal Engine, without the hassle of building from scratch. Save development time and create a polished experience for players with intuitive menus and reliable data storage.
Technical Details:
Supported Engine Versions: 5.x
Platforms Supported: Windows Mac, Console, and Mobile need testing
Blueprints & C++ Support: Fully compatible with both Blueprint and C++ workflows.
Add the Menu and JSON Save System to your Unreal Engine project today and enhance your game’s user experience!
Config: If you wish to delete the Config folder you will need to make BP_Gameinstance the base game instance. as well as make the BP_Player controller the base controller. The maps will need to be remade, follow video tutorial on how to make the Menu system work for a new map!
Included formats
- versions