
Description
Textures were created using a high resolution CCD scanner for improved depth information. Careful creation of alpha maps as well as some removal of dust/dirt/scratches was performed. Normal, AO, and metallic/roughness maps were created to enabled PBR materials. Materials setup with easily adjustable parameters for normals, roughness, metallic, subsurface opacity, and subsurface colour.
Contains:
- 11 different plants
- 96 unique plant meshes
- Unique textures for both top and bottom of leaves.
- PBR Materials (base colour/alpha, normal, AO, metallic/roughness maps)
- Material instances with easy adjustable values for normals, roughness, metallic, subsurface colour and opacity.
- 4096x4096 texture resolution for all plants
- 22 to 384 polygons per plant mesh
- All plant types have at least 8 unique meshes.
A video demonstrating this asset in a demo map within UE4 can be found here.