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This is a collection of assets for a vintage kitchen, all of the props having been inspired after various real objects from the 1950s period. All of the drawers and doors for both the upper cabinets, as well as the lower one have their pivot points designed to allow for them to be open-able, with appropriate interiors being modeled for the furniture. This is also true for the fridge which can be opened and has a fully modeled interior.
The assets have been created with a great attention to detail and have been highly optimized. High poly objects have been used to transfer details to many of the low poly assets for a high quality look, while maintaining a low poly count (~82k triangles for the whole scene). Texture atlases have also been used to efficiently pack textures for multiple objects into single materials, maintaining consistent texel density.
A demo scene has been provided as well as blueprints for each object for easier manipulation and creation of other scenes. FBX files and non-packed textures have also been provided for easier customization to the client's needs or usage outside of Unreal Engine, if necessary.
Note: This environment is designed and showcased using Unreal Engine 5 Lumen lighting on High/Epic scalability settings with Hardware Ray Tracing set to OFF for better compatibility. If you have a hardware Ray Tracing capable GPU you may enable this setting for even better visuals!
This project also uses Nanite technology on static meshes. For more information on Nanite please refer to the following documentation: https://dev.epicgames.com/documentation/unreal-engine/nanite-virtualized-geometry-in-unreal-engine




