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Opis

PCG Pro Tools is a production-focused Unreal Engine 5.7 plugin that extends the native PCG framework with 17 custom PCG nodes, editor tools, presets, templates, and workflow helpers for procedural environment creation.

Unreal Engine’s PCG system is powerful, but real production workflows often need more than basic point generation. Points need to follow landscapes, align to splines, avoid roads or water areas, respect height, slope and landscape layer rules, avoid noisy clustering, react to distance-based metadata, and stay easy to tune inside the editor.

Version 1.1 is the biggest update so far, expanding PCG Pro Tools from 10 to 17 custom nodes, adding a new Graph Inspector workflow, improving presets, expanding the Template Library, and increasing the included content to 17 templates and 15 demo maps.

Watch the demo video:
https://youtu.be/LDTMa-cIK68

Why PCG Pro Tools?

PCG Pro Tools is built for developers, technical artists, environment artists, and indie teams who want more control over procedural placement without leaving Unreal Engine’s native PCG workflow.

Instead of rebuilding the same procedural logic across multiple projects or levels, this plugin gives you reusable PCG nodes and editor utilities for controlled placement, filtering, scattering, tuning, debugging, and preset-based workflows.

It is not an asset pack and does not include mesh content. PCG Pro Tools is a procedural workflow toolkit designed to work with your own assets, your own PCG graphs, and your own environment setups.

What PCG Pro Tools helps solve

  • Points floating above or below landscapes

  • Props that do not align correctly to terrain or splines

  • Scatter results that look too random, clumped, or uncontrolled

  • PCG graphs that are slow to tune without opening graph internals

  • Missing height, slope, distance, boundary, tag, water, spline, and landscape layer logic in common PCG workflows

  • Repeated setup work when building similar procedural systems across multiple levels or projects

  • Lack of fast editor-side inspection, debugging, and regeneration tools for PCG actors

Included Custom PCG Nodes

PCG Pro Tools includes 17 custom PCG nodes designed for common procedural environment problems such as spline-based placement, landscape projection, blue-noise thinning, grid snapping, density shaping, altitude filtering, slope filtering, boundary detection, distance metadata, tag-based selection, clustering, relaxation, noise masks, avoidance zones, water-aware placement, landscape layer sampling, and debug logging.

Included nodes:

  • Align To Nearest Spline

  • Blue Noise Scatter

  • Boundary Detect

  • Clump Scatter

  • Density Falloff

  • Distance To Nearest Tag

  • Grid Snap

  • Height Filter

  • Landscape Layer Sampler

  • Noise Mask Filter

  • Print Stats

  • Project To Landscape

  • Relax Points

  • Slope Filter

  • Spline Avoidance

  • Water Body Avoidance

  • Weighted Selection By Tag

New in v1.1

  • 7 new custom PCG nodes

  • Graph Inspector for faster parameter editing

  • Expanded Template Library with 17 ready-made graphs

  • 15 demo maps

  • Improved preset workflow

  • One-click preset snapshot from current settings

  • Auto-Regenerate on parameter edits

  • Bulk Regenerate for selected PCG actors

  • Full Undo/Redo support for editor tweaks

  • Right-click PCG actor → Open in Graph Inspector

  • New Project Settings for performance guards and deterministic mode

Editor Tools Included

Graph Inspector
Inspect and tweak PCG node parameters without constantly opening the PCG Graph editor. Designed for faster iteration on selected PCG actors and graph instances.

Template Library
Access 17 ready-made PCG graph templates and spawn prepared setups into your level with a one-click workflow.

Debug Overlay
Visualize PCG actor bounds directly in the editor viewport. Use selected-only mode for lightweight inspection or broader scopes when needed.

Preset System

PCG Pro Tools includes a preset system for saving and reapplying parameter setups across PCG graphs. You can snapshot current settings into a new preset, reuse tuning setups across levels, and apply ready-made presets such as Beach Sparse, Forest Dense, Mountain Rocky, and Urban Grid.

Included Content

  • 17 ready-made PCG graph templates

  • 15 demo maps

  • 4 ready preset setups

  • Editor tools for inspection, tuning, debugging, and regeneration workflows

Example Use Cases

PCG Pro Tools is especially useful for:

  • Procedural forests and foliage-style scatter setups

  • Spline-based roads, paths, fences, signs, and roadside props

  • Biome transitions and mixed environment zones

  • Height-based placement on terrain

  • Slope-based vegetation and rock placement

  • Landscape layer driven placement workflows

  • Water avoidance around rivers, lakes, and oceans

  • Grid-based city or modular layouts

  • Organic clusters for trees, rocks, flowers, and props

  • Terrain-aware scatter systems

  • Tag-driven procedural logic

  • Editor-side PCG tuning and debugging

What this plugin is not

  • Not a mesh pack

  • Not an environment art pack

  • Not a landscape sculpting tool

  • Not a replacement for Unreal Engine’s native PCG system

  • Not a one-click world generator

  • Not tested for Unreal Engine versions outside Unreal Engine 5.7

  • Runtime PCG output replication is not automated by this plugin

Upgrade Notes from v1.0

Some assets and nodes changed in v1.1:

  • PCGT_VillageCorner was renamed to PCGT_ForestSetup

  • PCGT_GridBuildings was renamed to PCGT_GridSnap

  • SurfaceSlopeFilter was replaced by PCG Pro: Slope Filter

Old graphs using the previous SurfaceSlopeFilter node may need manual node replacement and value re-entry.

PCG Pro Tools is built to extend the PCG workflow, not hide it. It gives you additional building blocks, cleaner editor workflows, faster iteration tools, and more practical control while staying inside Unreal Engine’s native procedural generation system.

Support & Community

For support, bug reports, feature requests, and updates, you can join the official Hanke Unreal Tools Discord:
https://discord.gg/vgpmnN6nCR

YouTube Channel:
https://www.youtube.com/channel/UCKAd0Rps8bb-X0uy4_zVQmg

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