
설명
Fast AI is an AI system written in C++ for optimal performance. It supports both single-player and multi-player. It comes with many features, examples and AI spawners. It lets you create variety of AI system for open world to linear games. It lets you create AI NPC for Lifecycle, Melee, Ranged, animal, zombie, civilian, guard AI, and water vehicles.
NOTE: The Player and NPC AI are based on the Character class.
FEATURES:
Quick and easy integration
Single-player & Multi-player
Pool System eliminates constant spawning and de-spawning and eliminates hiccups
Melee, Ranged, animal, zombie, civilian, guard AI examples
Lifecycle that let's NPC to have schedules as day/night routine (UE 5.2+ Only)
Multi-layer spawn system which lets you spawn in buildings with multiple floors
Raid System which lets you spawn random characters around specified actors
Roaming water vehicles (uses UE Water plugin)
Foot Step Component with unlimited foot types support
Character Optimizer (single-player) with many options such as hide mesh, disable AI components, animation budget allocation, and many more
Trace Based Melee Hit Detection
Player Activated AI
Sight and Hearing Senses
Send and receive messages to communicate with other AI
Individual setting for Idle, Roam, Melee, Flee, Ranged, Investigate, Follow
Ranged Aim Offset
AI Spawners Blueprint (Ideal for both linear and open world maps)
Hit reaction animation inputs with cooldown
Basic flying Actors (i.e. a Raven example provided)
Example of a 3rd person character
Additional blueprints utilizing the Animation Sharing plugin to create 300+ basic roaming AI with significant improved FPS
Version: 2.2.8
Number of Blueprints: 50+
Number of C++ Classes: 38
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Link
Example Project: Included with the plugin










