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đź“—Documentation: LandCraft + LayerCraft
The Power of Layered Material Workflows. Optimized for Unreal Engine.

MasterCraft is a high-performance material pipeline built on a professional Layered Workflow philosophy. It eliminates Master Material inflation by bringing Substance-style control and flexibility directly into Unreal Engine—unifying your entire environment workflow into a single, scalable system.


🟢 MASTER LAYER (Assets)

  • Modular Flow: Layer Logic → UV Logic → Textures → Surface Adjustments → Variation

  • Depth: Full support for Parallax Occlusion (POM) & Fake Shadows.

  • Efficient: Tiling, Trims, and Triplanar methods to kill texture repetition.

  • Response: Precise control over Color, Deform, Detail, and PBR Response.

🏔️ LANDCRAFT (Landscape)

  • Advanced Blending: Procedural Slope, Elevation, and Weight-painting.

  • Ecosystem: Built-in Grass Map density controls and RVT integration.

  • Optimization: Distance Blending & Voronoi Cell Bombing to fix tiling.

  • Weather: Native support for Rain and Water materials.

đźź§ MASTER BLENDER

  • Dual-Mask Logic: Combines Base Masks (Where the blend is) with Detail Masks (How it blends) for organic, high-fidelity transitions.

  • Height-Based Blending: Uses Height-Lerp to ensure materials interact physically—filling crevices first before covering peaks.

  • Unified Control: Every effect is driven by two intuitive sliders: Amount (Spread) and Contrast (Transition Sharpness).

  • Dynamic: Blueprint-ready (DynamicCraft) for real-time variations and cinematics.

One System. Total Control. Zero Waste.

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