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Media 1 for listing Stylized Cartoon Footballer

Description

  • Made in Blender 4.5.2

  • With Rigify rig

  • The blend file also contains a metarig (simple armature) with A and T poses. To make the model controlled by the this metarig, you need to remove the "DEF-" prefix from the vertex group names and set the metarig as the armature. In my opinion, the metarig is better suited for retargeting animations than the rigify rig

  • Without a face rig. There are no bones for the eyes, tongue, jaw. I'm not a master at creating facial rigs and didn't have time for that, creating this model already took much longer than I planned. And I prefer creating facial animations using shape keys. I would recommend creating a shape keys using the FaceIt addon for Blender, or some other one.

  • Only one shape key (blend shape) - "smile"

  • There are teeth and a tongue

  • The weights are normalized

  • A weight limit is set so that more than 4 bones do not affect one vertex

  • 2 materials. One for body, one for clothes

  • PBR (base color, roughness, metallic, normal) and ambient occlusion textures

  • The archive with textures is in the archive textures.zip

  • Textured in Substance Painter

Included formats

Additional files