
Descrição
General
Game-ready low-poly PBR model of a WW2 US soldier.
Optimized for real-time use in Unreal Engine and Unity.
Suitable for historical shooters, WWII simulations, tactical and military games, VR/AR projects, mobile and PC titles.
Model height: 202 cm.
Geometry
Polygons: 24,639
Triangles: 43,571
Vertices: 25,045
Mesh Format: Low-poly, optimized for real-time
UVs: Overlapping UVs
LODs: Not included
Textures
Resolution:
4096×4096 (Body / Boots / Equipment / Helmet / Jacket / Pants)
2048×2048 (Hair)
1024×1024 (Flashlight / Grenade)
Workflow: Metallic/Roughness + Spec/Gloss
Format: TGA
Texture Maps
BaseColor
Diffuse
Metallic
Roughness
Normal
Specular
Glossiness
AO (not listed but implied by workflow)
Opacity (hair)
Included Files
FBX
OBJ
Blender Project (.blend)
3ds Max Project (.max)
Unity files
Unreal Engine files
All texture maps (TGA, 1K–4K)
Compatibility
Unreal Engine
Unity
Any standard PBR rendering pipeline
Use Cases
WW2 US soldier character
Historical shooters and tactical games
Military simulations and reenactment projects
Survival and open-world titles
Mobile and PC games
VR/AR historical experiences
Real-time cinematics and cutscenes
Presentation
All screenshots rendered in Unreal Engine 5
Neutral lighting for accurate PBR material presentation.




















