์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
EZTimeLine ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

A reusable, plug-and-play blueprint component that replaces Unreal's built-in Timeline node with a more modular, flexible system โ€” no more duplicated timeline logic in every actor.๐Ÿ”ง Setup Instructions

---------------------

1. Open your Unreal Engine 5 project.

2. Drag the folder `AC_ETimeLine` into your projectโ€™s `Content/` folder.

3. Done! You can now add the component to any actor.๐ŸŽฎ How to Use the Component

---------------------------

1. Add `AC_ETimeLine` to your actor.

2. In the Details panel, configure the settings:

- Duration: How long the timeline lasts (in seconds)

- Loop: Should the animation restart?

- Reverse: Should it play backward after finish?

- UseWorldSpace: Should transforms be applied in world or relative space?

3. Bind to the `OnUpdate(float Alpha)` event dispatcher.

4. Use the Alpha (0โ€“1) to drive Lerp functions or timeline-based changes.

5. Call `PlayTimeline()` to start the animation.๐Ÿ“Œ Tips

-------

- You can use this to animate any property, not just transforms (material params, UI, light intensity, etc.).

- This system is lightweight and fully Blueprint-based โ€” no plugins or C++ required.

- Combine this with your custom logic to build powerful behavior quickly.If you find this useful, consider rating it or sharing it with others.

ํฌํ•จ๋œ ํฌ๋งท