
説明
A low poly medieval castle and tower exterior set designed with clean geometry, simplified forms, and optimized performance in mind.
The asset represents a stylized fortified stone structure suitable for strategy games, mobile projects, background environments, large-scale maps, and real-time applications where lightweight assets are required.
The set includes a main castle structure and a separate tower element, allowing flexible placement and scene composition while maintaining consistent proportions.
All elements were built with performance efficiency as a priority, featuring reduced geometry complexity and a compact texture setup ideal for real-time engines.
Technical Information
Real-world scale: Yes
Castle Dimensions: 21.1 m (Width – X) × 21.2 m (Depth – Y) × 20.9 m (Height – Z)
Tower Dimensions: 4.73 m (Width – X) × 4.73 m (Depth – Y) × 13.7 m (Height – Z)
Geometry: Clean and optimized low poly topology
Object structure: Two separated objects (Castle and Tower)
Total Combined Geometry: 5,812 vertices | 15,541 edges | 9,940 faces | 9,940 triangles
UVs: Single UV Map per object (non-overlapping)
Materials: 1
Texture Atlas: 1K
Texture Maps: 5 (BaseColor, Normal, Roughness, Metallic, Ambient Occlusion)
Padding: 8 px
Included formats: BLEND, GLB, GLTF, FBX
Additional Notes
Exterior models only (no interior geometry)
Hidden and non-visible internal faces were intentionally removed for performance optimization
Designed for lightweight real-time usage
Compact 1K texture atlas shared across the set for efficient memory usage
Preview renders were created using the original Blender production setup
The included .blend file contains the organized setup used for rendering
Exported formats contain fully baked textures and applied geometry, optimized for FBX and GLB workflows

















