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商品 Sci Fi Helmet p01 的媒体 1
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描述

Update 2.1 - Added Unreal Engine 5.6-5.8 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_Clothing_p01.mhpkg

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Video presentation: https://www.youtube.com/watch?v=uRlBmP77SW4

Please note that the video shows a complete set of Sci-Fi clothing!

The package includes:

  1. SciFi_Helmet_p01 (Rigged);

Optimized Game Ready 3D model for game engines and animation.

  1. Full compatibility with Metahuman Rigged!

  • (New!) Added Unreal Engine 5.6-5.8 project with clothing rig and skinning adapted to the original male Manny rig (UE5);

  • Blender 4.5 project with customized materials and Rigs (Metahuman Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Included textures in sizes 4096;

  • Marmoset Toolbag 4 demo scene;

  • Fbx;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • Four color textures of SciFi clothing;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;

  • Video tutorial;

SciFi_Helmet_p01 Verts 7,950; Tris 15,869;

Metahuman Tutorial for UE 5.6-5.8 https://www.youtube.com/watch?v=KFyQcL1xYEY

(In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)

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UE Project for Metahuman from older versions 5.3–5.5 has been moved to the “Additional Files” section!;

Metahuman Tutorial for UE 5.3-5.5 - https://www.youtube.com/watch?v=azSx7vM7TXU&t=4s

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Please follow the instructions(for UE 5.6-5.8) to successfully import the outfit with the correct textures:

1) Create a folder called "Outfits" and a subfolder "SciFi_Helmet_p01". In this way Outfits\SciFi_Helmet_p01

2) Transfer the file - OA_SciFi_Helmet_p01.mhpkg  to the created folder - SciFi_Helmet_p01

3) Transfer the WI_OA_SciFi_Helmet_p01 file to MetaHumanCreator (Watch the video tutorial!)

4) In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.

After generating your MetaHuman:

  • Import the MetaHuman into your UE project.

  • Open the scene with your MetaHuman — clothing will display correctly without changing any materials.


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