
Opis
Vanir is a ragged scarecrow reaper with a scythe fused to his hand, rigged to the Epic UE5 Mannequin skeleton for Unreal Engine 5.6. The package includes 24 custom animations, an Animation Blueprint and a playable demo character.
Features
- Rigged to the UE5 Mannequin skeleton: no bones renamed or added, IK bones included
- Manny / Quinn animations can be used through Compatible Skeletons or the IK Retargeter
- 24 custom animations, 10 Anim Montages, locomotion Blend Space
- ABP_Vanir: locomotion, Manny jump, air attacks keep the jump legs (layered upper-body blend)
- Playable character: WASD, Space jump, LMB horizontal slash, RMB overhead strike
- Physics Asset for ragdoll
- 4 LODs
- Overview map with all animations laid out (playable)
TECHNICAL DETAILS
Unreal Engine: 5.6
Triangles: 68,267 (LOD0)
LODs: 4
Skeleton: Epic UE5 Mannequin (SK_Mannequin), A-pose
Materials: 1 character material (two-sided, M_Vanir + MI_Vanir) + 1 Overview map floor material
Textures: 3 (2048 Base Color, 2048 Normal, 1024 Overview map floor)
Collision: Physics Asset
Animations: 30 animation sequences = 24 custom (in place, except Flip_Forward, Roll_Forward, Leap_Forward and Attack_JumpSlam) + 6 UE Mannequin template locomotion animations (Idle, Walk, Jog, Jump, Fall, Land)
Rigged: Yes | Rigged to Epic skeleton: Yes | Animated: Yes | Number of Animations: 30 (24 custom)
Documentation: Content/Vanir/Documentation/README.txt
ANIMATIONS
Idle, Walk, Run, Jump_Start, Jump_Fall, Jump_Land, Attack_Slash, Attack_Overhead, Attack_Backhand, Attack_Claw, Attack_Combo, Attack_Spin, Attack_JumpSlam, Attack_Rising, Hit_React, Stagger, Hit_Knockdown_GetUp, Knockdown_Forward_GetUp, Death_Forward, Death_Backward, Leap_Forward, Flip_Forward, Roll_Forward, Scream
