
Descripción
The project features:
- A physic based mine cart blueprint, customizable, moving using gravity along a spline (very reliable).
- The cart can also be pushed by a character without the need of extra components.
- Any Character class can move the cart, stop it, move many of them with scalable force
- There's the possibility to possess the cart, that is a pawn class, to use the internal camera and to drive the cart, use handbrake, roll the cargo bucket
- A procedurally generated mine with many features, very modular, using a quick system to build a mine system with many tunnels. The system is based on a main spline, called Drawing spline, when you move it or add points the mine is generated.
- You can enable or disable things like lamps, vent pipe, supports, cave mesh etc.
- You can change any mesh used to create a customized version using your static meshes.
- Included in the project there's a demo map, an example map to explain all the features, with up to 40 carts running simultaneously and all the assets.
- Textures are mostly 4096 and made using Substance Painter, minor textures are 2048
- Static meshes game ready with low poly count. Lods included. Collisions set.
- Carts can also be changed and modified using several parameters that are easy to change.
- All well commented and clear
- Full support



















