
Descrição
Demonstration Video (1.0): here
Smart, synced, and simple – warning lights made easy!
Use Smart Warning Lights to create construction beacons, barricade lights, runway/hazard chains, and synced warning arrays. Drop the component on any mesh, pick a pattern, and go. Perfect for racing games, driving simulators and open-world cities
Support Discord: https://discord.gg/a4hJa5n
🔸Features
Create warning lights in seconds - Set your style, preset and Mesh.
Pattern Libary - Steady, Blink, Sequential, Accumulative A/B/C, Ping-Pong, Comet Tail, Custom Logic.
Data-driven - Save and reuse setups with Data Assets; switch patterns at runtime.
Sync Manager- Any unit can be the manager; control unlimited followers. No extra manager actor needed.
Runtime Control - Enable/disable a single unit or the whole group, toggle by index, add/remove followers, change patterns on the fly.
Customizable look - Emissive intensity & color parameters, spotlight intensity & color.
Beginner friendly - Drag'n drop the Actor - done. Every Setting has a Tooltip / Description.
Performance-friendly - Distance-based logic LOD for spotlights, optional mesh flare cull distance, client-side evaluation.
🔸Intended Usage:
Construction sites, barricade beacons, hazard signage
Police chases and emergency scenes
Runway/airfield or roadside guidance lights
Open-world and simulator projects needing cheap, synced blink logic
Simulation and training environments.
Multiplayer projects where all players see the exact same light states.
🔸FAQ:
Is it replicated / multiplayer-ready?
Yes!
Can I sync multiple Beacon Lights?
Yes! This takes only some seconds, select -> assign -> done.
Can I add my custom Mesh?
Yes! That's really easy - assign it in the Blueprint, add a Mesh Socket and tell the Plugin the name of your Material Parameters.
Is the System game-ready?
I try to make everything as performant as (for me) possible, because I also use my systems in my games - Yes!
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