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Multimedia 1 dla listy Smart Warning Lights

Opis

Demonstration Video (1.0): here

Smart, synced, and simple – warning lights made easy!

Use Smart Warning Lights to create construction beacons, barricade lights, runway/hazard chains, and synced warning arrays. Drop the component on any mesh, pick a pattern, and go. Perfect for racing games, driving simulators and open-world cities

Support Discord: https://discord.gg/a4hJa5n

Documentation / Tutorials: German | English

🔸Features

  • Create warning lights in seconds - Set your style, preset and Mesh.

  • Pattern Libary - Steady, Blink, Sequential, Accumulative A/B/C, Ping-Pong, Comet Tail, Custom Logic.

  • Data-driven - Save and reuse setups with Data Assets; switch patterns at runtime.

  • Sync Manager- Any unit can be the manager; control unlimited followers. No extra manager actor needed.

  • Runtime Control - Enable/disable a single unit or the whole group, toggle by index, add/remove followers, change patterns on the fly.

  • Customizable look - Emissive intensity & color parameters, spotlight intensity & color.

  • Beginner friendly - Drag'n drop the Actor - done. Every Setting has a Tooltip / Description.

  • Performance-friendly - Distance-based logic LOD for spotlights, optional mesh flare cull distance, client-side evaluation.

🔸Intended Usage:

  • Construction sites, barricade beacons, hazard signage

  • Police chases and emergency scenes

  • Runway/airfield or roadside guidance lights

  • Open-world and simulator projects needing cheap, synced blink logic

  • Simulation and training environments.

  • Multiplayer projects where all players see the exact same light states.

🔸FAQ:

  • Is it replicated / multiplayer-ready?

    Yes!

  • Can I sync multiple Beacon Lights?

    Yes! This takes only some seconds, select -> assign -> done.

  • Can I add my custom Mesh?

    Yes! That's really easy - assign it in the Blueprint, add a Mesh Socket and tell the Plugin the name of your Material Parameters.

  • Is the System game-ready?

    I try to make everything as performant as (for me) possible, because I also use my systems in my games - Yes!

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