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Metahuman integration overview
The Chef Parametric clothing component for MetaHuman Creator.
This product includes:
2x full-body dresses tailored for female but could be used on males as well
1x chef hat
2x seperate texturesets
The dresses are part of the product Citizen NPC Bundle
The metahuman clothing system will change over time, and we will adapt our components to new standards for Metahuman Creator.
Costumes are merged; there is no separation between modular components like pants, hats, chests, and gloves for now.
Modular costumes are also available with our Citizen NPC:
https://www.fab.com/listings/6472a513-68d6-46b5-a66e-a98f334f08ea
We do recommend to adjust the colors after assembling via Unreal material instance parameters.
Quickstart:
Install Unreal Engine 5.6, making sure to enable the MetaHuman Creator Core Data in the install options.
Create a new project and enable the MetaHuman Creator plugin.
In the Content Browser create a new instance of the MetaHuman Character asset.
Double-click on the asset to open the MetaHuman Creator asset editor to begin creating your character!
Assemble the character using the UE Cine pipeline to create the character blueprint and add it to a level.
The costumes are resizable with your character in MetaHuman Creator.




