Vertices (LOD0): 4,200 (Fully Optimised)
LODs: 4 (LOD0–LOD3)
Rigging: Epic Skeleton (MetaHuman Compatible)
Topology: Clean, quad-dominant topology
UVs: Optimised, non-overlapping UV layout
Scale: MetaHuman standard scale
Fully compatible with MetaHuman Creator
Fully tested on MetaHuman characters
Includes Regular & Large sizes
4.2K fully optimised vertices for excellent visual quality and real-time performance
Parametric material customisation:
Frame Colour
Lens Tint & Opacity
Metallic & Roughness
Procedural Dirt (Colour, Intensity, Contrast, Roughness & Tiling)
Supports both optical glasses and sunglasses
Lumen & Nanite Ready
Production-ready for games, cinematics, and virtual production