
Description
CREATION
The model and its accessories, if any, have been created with 3Ds Max (2018 version) and imported in the Unity 2021.2.0f1 version with FBX 2018
The topology is made up of quads and triangles as follows:
- Belts And Scabbard: 1502 polys, 2992 tris, 1533 verts
- Hands: 1622 polys, 3244 tris, 1644 verts
- Hauberk: 514 polys, 1028 tris. 546 verts
- Head: 1780 polys, 3560 tris, 1808 verts
- Mouth: 664 polys, 1296 tris, 831 verts
- Eyes: 648 polys, 1224 tris, 650 verts
- Boots: 236 polys, 472 tris, 248 verts
- Trousers: 272 polys, 544 tris, 291 verts
- Gambeson: 196 polys, 392 tris, 240 verts
- Sword: 288 polys, 568 tris, 302 verts
- Heater Shield: 1092 polys, 2184 tris, 1331 verts
- Kettle Hat: 780 polys, 1552 tris, 937 verts
- Eye Glass: 864 polys, 1656 tris, 866 verts
- Surcoat: 652 polys, 1304 tris, 723 verts
Total: 11110 polys, 22016 tris, 11950 verts
MATERIALS AND TEXTURES
Textures size are from 1024x1024px to 2048x2048px
All textures are in TGA format
Each specular map have a glossiness map in the alpha channel
The package includes a shader modified of the “standard specular setup” with two sided actived
RIGGING AND ANIMATIONS
The model has been rigged with 3Ds Max Biped, with additional bones for the face and helpers for the bottom of the surcoat
The medieval soldier includes 37 animations:
- Body Impact (from frame 495 to frame 515)
- Death (from frame 1140 to frame 1220)
- Head Impact (from frame 520 to frame 533)
- Idle With Weapons (from frame 0 to frame 50)
- Idle Without Weapons (from frame 595 to frame 655)
- Jump On Spot With Weapons (from frame 195 to frame 215)
- Jump On Spot Without Weapons (from frame 1045 to frame 1080)
- Leap In Motion With Weapons (from frame 295 to frame 315)
- Leap In Motion Without Weapons (from frame 845 to frame 865)
- Run Backward Left With Weapons (from frame 395 to frame 415)
- Run Backward Left Without Weapons (from frame 945 to frame 965)
- Run Backward Right With Weapons (from frame 420 to frame 440)
- Run Backward Right Without Weapons (from frame 970 to frame 990)
- Run Backward With Weapons (from frame 370 to frame 390)
- Run Backward Without Weapons (from frame 920 to frame 940)
- Run Forward Left With Weapons (from frame 320 to frame 340)
- Run Forward Left Without Weapons (from frame 870 to frame 890)
- Run Forward Right With Weapons (from frame 345 to frame 365)
- Run Forward Right Without Weapons (from frame 895 to frame 915)
- Run Forward With Weapons (from frame 270 to frame 290)
- Run Forward Without Weapons (from frame 820 to frame 840)
- Run Strafe L With Weapons (from frame 445 to frame 465)
- Run Strafe L Without Weapons (from frame 995 to frame 1015)
- Run Strafe R With Weapons (from frame 470 to frame 490)
- Run Strafe R Without Weapons (from frame 1020 to frame 1040)
- Sheath Weapons (from frame 540 to frame 590)
- Sword Attack (from frame 220 to frame 265)
- Unsheath Weapons (from frame 1085 to frame 1135)
- Walk Backward With Weapons (from frame 90 to frame 120)
- Walk Backward Without Weapons (from frame 700 to frame 735)
- Walk Forward With Weapons (from frame 55 to frame 85)
- Walk Forward Without Weapons (from frame 660 to frame 695)
- Walk Strafe L With Weapons (from frame 125 to frame 155)
- Walk Strafe L Without Weapons (from frame 740 to frame 775)
- Walk Strafe R With Weapons (from frame 160 to frame 190)
- Walk Strafe R Without Weapons (from frame 780 to frame 815)
- An additional file with all the animations added in a sequence on a single timeline through the mixer of 3Ds Max
and two T-Poses: one with weapons, one without weapons
The animations are in place
The animation has been crafted (no motion capture)
You can find the animations on our Youtube Channel
https://www.youtube.com/watch?v=MqQItVK-n-s
FOLDER CONTENTS
The package includes:
- The file .fbx of the animations and t-poses
- The textures of the meshes listed before
- The props, like the poses, with textures used to make renderings