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Physic Based ATV ilanı için 1. medya

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Video Demo Doc ReplaceDriver


UE5 PROJECT VERSION: Due to issues with physic constraints in UE5.0 we have to wait for UE5.1 to release the project since constraints will be fixed in the next engine version. More info here: https://issues.unrealengine.com/issue/UE-148444


This template features a physic constraints based All Terrain Vehicle (ATV) made with static meshes and animated using timers inside the pawn Blueprint.

  • Track can be created automatically following a landscape spline or can be adjusted using a spline to be dragged along the path, Pit box lanes can be easily added to allow refueling
  • Starting gate Blueprint will monitor each pawn lap time and uses a 3d widget to display infos
  • The atv is fully customizable and meshes can be replaced with different ones just by changing the components inside the Blueprint
  • Racing AI not based on navmesh with a basic avoidance system and auto refill system when the fuel is lower than a value
  • The driver is not animated but it's simulating physics and a ragdoll system that can be triggered when needed
  • Easy to migrate
  • AI can be enabled or disabled when needed like a car auto-pilot
  • The front suspensions of the ATV simulates a simple double wish bone suspension with realistic results and the vehicle collision with environment is highly reliable.
  • Forces can be adjusted to provide a fully customizable driving experience based on your needs
  • Automatic refueling system using a fuel pump Blueprint and a pitlane track based on splines

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