
Opis
Following the success of my Ancient Bronze Pack I decided to create a character in the same theme and as most of my packs also making sure it has the same versatility of use and be valuable asset for your various themed project.
This model can be used as a character or statue depending of the needs of your project.
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🎬 You need to see more before you buy? I got you covered !
⚪ Asset Trailer - very short overview
⚪ Asset Full Overview - very long , has time stamps
⚪ Live Link - testing the facial app
⚪ Facial Morphs - goes over one by one the morphs for the face
⚪ Textures Update 4.4 - overview of quality and comparing the HQ to the NQ textures
⚪ Textures Update 1.7 - focus on the statue and the scalability of the textures
⚪ Animations Update 1.7 - shows all the animations one by one
⚪ Material Settings - short showcase
⚪ Asset Old Overview 1.7 - outdated but there for reference where the pack was before
⚪ Playlist - all the videos for this pack : guides, overviews, and other
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🖼️ Visit my artstation for more images with higher resolution 👍 Artstation Page 🎉
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📋 This model comes with all the needed features to be quite useful in many themed projects:
🌟 full body rig and full facial bone rig
🌟 morphs for the body parts and morphs for most of the cloths to go along wit them
🌟 facial morphs for Live Link
🌟 modularity
🌟 additional static meshes to compliment the project
🌟 materials with customization options - basic fraction , tint , control over the intensity of the texture maps
🌟 high quality textures as show in the videos and images
🌟 tons of options included for you to check and see what to keep and use -1,6 GB size of project
🌟 tons of material examples to save you time - 223 M.Instances
🌟 compatibility with the UE mannequin
🌟 7 combined versions (non modular)
🌟 4 LODs levels for the meshes and character models
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If you like this project you might be interested other projects of mine, in particular :
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Disclaimers:
- The project uses the UE water plugin for demonstration reasons - recommendation is to turn it on to be able to see all the maps. For projects with UE 5.x.x you might need to reselect the water MI (instances) in folder Demo to the water parent material.
- the size of the character is close to the size of the female UE mannequin one
- Characters are set up for demonstration reasons , it is a basic setup to showcase the animations and some attacks, it is not a full set up or meant to replace your character set up.
- The Human Hair meshes are added as an examples and for exhibit reasons, they are my first try along the human skin added to the project, the main focus of the project is the statue theme as shown and as you will see in the animations that come with the project.
- The project comes with the NQ textures (normal quality) as default. This is to save space and because depending on your project you might not need the HQ ,for the NQ textures do a great job on their own.
- NQ texture pack is mostly 2k and a few 4k
- HQ texture pack is mostly 4k and a few 8k
Downloading the HQ texture pack : the link is inside of the pack. Search for the document actor called " HQ_Textures_Link " in map Demo1_Overview and just search for "DocumentAtionactor1".
- Images and videos are taken using the free NQ textures and were rendered in UE. (exception - the videos for comparison between the NQ and HQ textures)
- Project comes with some UE content for showcase reasons (thirdperson; starter content; UE water )
- Project also has a Promo folder, the meshes and textures in it are not included in the numbers above describing this pack.
- 4 LODs Levels - custom LODs for the meshes and in engine generated and set up LODs for the characters
- project size (with the NQ textures/ the default version of the project): 1,64 GB
- Extra Bones for full facial control :
Armor_B1
Armor_B2
Armor_F1
Armor_F2
Armor_L1
Armor_L2
Armor_R1
Armor_R2
c_breast_01_l
c_breast_01_r
c_breast_02_l
c_breast_02_r
c_cheek_inflate_l
c_cheek_inflate_r
c_cheek_smile_l
c_cheek_smile_r
c_ear_01_l
c_ear_02_l
c_ear_01_r
c_ear_02_r
c_eye_offset_l
c_eye_l
c_eye_ref_track_l
c_eyelid_corner_01_l
c_eyelid_corner_02_l
eyelid_bot_l
c_eyelid_bot_01_l
c_eyelid_bot_02_l
c_eyelid_bot_03_l
eyelid_top_l
c_eyelid_top_01_l
c_eyelid_top_02_l
c_eyelid_top_03_l
c_eye_offset_r
c_eye_r
c_eye_ref_track_r
c_eyelid_corner_01_r
c_eyelid_corner_02_r
eyelid_bot_r
c_eyelid_bot_01_r
c_eyelid_bot_02_r
c_eyelid_bot_03_r
eyelid_top_r
c_eyelid_top_01_r
c_eyelid_top_02_r
c_eyelid_top_03_r
c_eyebrow_full_l
c_eyebrow_01_end_l
c_eyebrow_01_l
c_eyebrow_02_l
c_eyebrow_03_l
c_eyebrow_full_r
c_eyebrow_01_end_r
c_eyebrow_01_r
c_eyebrow_02_r
c_eyebrow_03_r
c_jawbone_x
c_chin_01_x
c_chin_02_x
c_lips_bot_x
c_lips_bot_01_l
c_lips_bot_01_r
c_lips_bot_l
c_lips_bot_r
c_teeth_bot_x
c_teeth_bot_l
c_teeth_bot_r
tong_01_x
tong_02_x
tong_03_x
c_lips_smile_l
c_lips_smile_r
c_lips_top_x
c_lips_top_01_l
c_lips_top_01_r
c_lips_top_l
c_lips_top_r
c_nose_01_x
c_nose_02_x
c_nose_03_x
c_teeth_top_x
c_teeth_top_l
c_teeth_top_r























