説明
Bone Dragon is a skeletal draconic creature for fantasy RPG, dungeon crawler and horde combat projects in Unreal and Unity. Use it as a crypt guardian, boss encounter or necromancer minion. The mesh is a high-detail display model with two extra LODs for in-engine performance.
Technical:
Triangles: 199,970 (LOD0), largely quad topology (quad ratio 0.87). Vertices: 99,996.
Two additional LODs ship in the zip: LOD1 99,984 tris, LOD2 49,992 tris.
Formats: FBX (binary, primary import), GLB, OBJ, USDZ, BLEND.
PBR metalness maps at 4096: base color, normal (OpenGL and DirectX), metallic, roughness, ambient occlusion, plus a packed ORM.
UVs are unwrapped with some mirrored and stacked islands (overlap ratio 1.05) that raise effective texel density on the symmetric body.
Real-world scale, tallest axis 3.0 m, footprint about 2.77 by 2.8 m, 1 unit = 1 m (1 m = 100 uu in Unreal). Pivot at the base.
No rig and no animation ship. No weapon is included.
A pale bone-white and tan scaled dragon with a horned skull-like head, a spiked spine ridge, large leathery bat wings, a quadruped stance on clawed feet, and a long segmented spiked tail. Works as a bone dragon, wyvern or draconic boss across gothic and medieval fantasy scenes.















