Opis
BLACK Mountain Forest Ecosystem is a high-quality, production-ready mountain forest environment created for Unreal Engine 5.
Rather than being just a collection of individual vegetation assets, this package provides a complete mountain forest ecosystem, featuring a fully developed landscape, high-quality vegetation, roads, a modular bridge, procedural PCG tools, Pivot Painter 2 wind animation, and interactive foliage.
The included environment demonstrates how all of these assets and systems work together to create a detailed, large-scale natural environment while maintaining real-time performance.
Videos4K Cinematic Showcase:
https://www.youtube.com/watch?v=3ay49ZBMU88
4K Technical Overview:
https://www.youtube.com/watch?v=WlaVVcLmOZ4
The environment features a 2017 × 2017 Landscape resolution with Nanite Displacement, providing highly detailed terrain surfaces throughout the environment.
The landscape has been designed as a complete environment rather than a simple asset showcase. It includes natural mountain terrain, dense forests, open vegetation areas, rocky regions, a complete road layout, and a bridge integrated naturally into the landscape.
This makes the package suitable not only as a vegetation library, but also as a complete starting point for creating mountain forests, natural environments, and open-world levels.
High-Quality VegetationThe package contains 89 mesh assets, including 63 high-quality vegetation assets, covering trees, bushes, grass, flowers, and other natural elements.
The vegetation has been created with a strong focus on visual quality, natural silhouettes, environmental density, and real-time performance.
Most of the primary vegetation uses geometry-based foliage instead of traditional Opacity-Masked leaf cards, helping reduce the overdraw commonly associated with dense masked foliage while maintaining highly detailed and natural vegetation silhouettes.
Pivot Painter 2 Wind SystemAll vegetation assets support a Pivot Painter 2 (PP2) wind system.
The PP2 system provides hierarchical vegetation movement, allowing different parts of trees and plants to respond naturally to wind rather than relying on simple global foliage movement.
This creates more detailed and convincing wind animation throughout the ecosystem.
Interactive VegetationGrass and bushes support player interaction.
As the player moves through interactive vegetation, nearby grass and bushes dynamically react to the player's movement, creating a more responsive and immersive environment.
The interaction system is already integrated into the included environment and can be used directly in your own levels.
Modular Bridge SystemThe package includes a modular bridge system that can be assembled and adapted for different level layouts.
The bridge is integrated into the included mountain road environment, while its modular structure allows the individual components to be reused and customized for other environments.
Procedural PCG Vegetation SystemRequired Plugin: Procedural Content Generation Framework (PCG). Please ensure the PCG plugin is enabled before using the included PCG tools.
The package includes 8 customizable PCG vegetation tools designed to accelerate procedural environment creation and vegetation placement.
These PCG tools allow artists and developers to quickly generate and modify vegetation distributions without manually placing large numbers of assets.
PCG parameters include:
Replaceable vegetation meshes
Vegetation density controls
Scale adjustment
Random seed control
Procedural distribution parameters
Additional customization options
Vegetation meshes can be replaced directly within the PCG systems, allowing the tools to be adapted to different environments and vegetation combinations.
Key Features2017 × 2017 Landscape Resolution
Nanite Landscape with Displacement
Complete Mountain Forest Ecosystem
89 Mesh Assets
63 High-Quality Vegetation Assets
Geometry-Based Foliage
Reduced Reliance on Opacity-Masked Foliage
Pivot Painter 2 (PP2) Wind System
Interactive Grass and Bushes
Complete Road Layout
Modular Bridge System
8 Procedural PCG Vegetation Tools
Replaceable Vegetation Meshes in PCG
Customizable Vegetation Density
Customizable Scale
Random Seed Controls
Procedural Vegetation Distribution
Designed for High-Quality Real-Time Environments
Suitable for Mountain, Forest and Open-World Environments
A small number of shrub assets use texture maps sourced from Quixel Megascans.
All vegetation meshes, including the shrub meshes that use these texture maps, were created specifically for this package.
The remaining original environment content was created specifically for BLACK Mountain Forest Ecosystem.





















