Перейти к контенту
Медиа 1 для объявления PSO Smart Utils: Complete Shader Precompilation & Stutter Mitigation Suite
0 comments

Описание

Take full control of Unreal Engine 5’s shader and PSO preparation pipeline. PSO Smart Utils V1.1 is a production-grade, Blueprint-driven suite designed to eliminate gameplay stuttering by giving developers explicit tools to discover, precompile, precache, validate, and repair PSOs during intentional preparation windows.

Built completely on Unreal Engine's native APIs—with no external compilers or heavy black-box automation—it provides predictable, rock-solid stability for both indie and AAA workflows.

Key Features

  • Path-Based Shader Discovery: Explicitly discover materials and material instances by /Game/... or /Engine/... package paths before triggering compilation, avoiding multi-minute compile times on unused assets.

  • Explicit Precompilation & Precaching: Prepare loaded worlds, level assets, or streaming levels on-demand via Streamline or secular loading workflows, without needing to run the level or world.

  • PSO Miss Capture & Diagnostics: Intercept runtime validation logs and convert missing or late PSO events into structured Blueprint records, instantly revealing the exact materials and static meshes causing hitching.

  • Live Diagnostic Repair Sessions: Explicitly submit new public PSO precache requests in real-time for live components and materials captured during gameplay.

  • Background vs. Brute-Force Modes: Configure thread-pool sizes and console variables to compile at maximum hardware speed during loading screens or smoothly in the background during gameplay.

  • Event-Driven UI Integration: Drive UMG progress bars and custom loading screens directly through event callbacks without requiring high-overhead Tick loops.

  • No Mandatory UI / 100% Blueprint Exposure: Full architectural freedom with zero imposed Slate or UI overlays.

The Recommended Workflow

  1. Discover: Add target material/asset package paths.

  2. Precompile: Trigger explicit shader compilation.

  3. Precache: Prepare target levels or streaming worlds.

  4. Capture & Repair: Intercept missing PSOs during test passes and execute repair sessions.

  5. Execute: Deliver hitch-free gameplay.

Technical Specifications

  • Engine Compatibility: Unreal Engine 5.5, 5.6, 5.7 and 5.8

  • Platform Support: Windows 64-bit (Win64)

  • Module Type: Runtime / Editor

  • Documentation Included: Complete manual workflow guide and checklist templete.

Link to the documentation: Documentation - EN

The documentation is also included within the plugin and can be viewed in the engine under the plugin section, but just in case, here it is.

Включённые форматы