
Descrizione
MetaHuman Cloth Assembly
Keep Chaos Cloth after MetaHuman Assembly.
Video: MetaHuman Cloth Assembly Overview
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MetaHuman Cloth Assembly is an Unreal Engine Editor plugin designed to solve a specific problem in the MetaHuman clothing workflow: Chaos Cloth simulation data may not be preserved when a MetaHuman with Chaos Cloth-compatible Wardrobe Items is assembled.
Instead of manually rebuilding the cloth setup on every generated clothing Skeletal Mesh, MetaHuman Cloth Assembly preserves the fitted Chaos Outfit created during the MetaHuman workflow and automatically reconnects the required simulation data to the assembled character.
Assemble. Keep the Cloth.
The workflow is simple:
Create a Liminal Cloth Variant from a compatible MetaHuman Wardrobe Item.
Use the generated variant with your MetaHuman.
Assemble the character normally.
MetaHuman Cloth Assembly handles the required Cloth post-processing automatically.
What It Automates
Preserves the fitted Chaos Outfit generated for the selected MetaHuman body.
Saves the fitted Outfit with the generated Assembly assets.
Creates the required Clothing Data for the clothing Skeletal Mesh.
Applies the Clothing Data to the relevant mesh section and LOD.
Persists the Cloth binding after the generated assets are saved.
Connects Cloth collision to the Physics Asset of the assembled MetaHuman Body.
Configures the generated character without requiring the usual manual post-Assembly Cloth setup.
Keeps the original Wardrobe Item untouched by creating a separate Cloth-compatible variant.
Why MetaHuman Cloth Assembly?
A Chaos Cloth garment can work correctly before Assembly and still require additional manual work on the generated MetaHuman.
MetaHuman Cloth Assembly is designed to remove that repetitive step.
It preserves the Outfit that has already been fitted to the actual MetaHuman instead of simply reconnecting the original generic clothing asset. This allows the final assembled character to retain the Cloth configuration intended for its generated body.
Less rebuilding. Fewer broken Cloth setups. Faster MetaHuman iteration.
Designed for Existing Chaos Cloth Clothing
MetaHuman Cloth Assembly is not a Cloth authoring tool.
It does not create Chaos Cloth simulation from an ordinary mesh and it does not repair an incorrectly configured Cloth Asset, Outfit Asset or Wardrobe Item.
The source garment must already contain valid Chaos Cloth / Chaos Outfit data.
The plugin handles what happens after that clothing enters the MetaHuman Assembly workflow.
Non-Destructive Workflow
Your original MetaHuman Wardrobe Item is not modified.
The plugin creates a separate _Liminal variant configured for the Cloth Assembly workflow, allowing the original MetaHuman-compatible asset and the Cloth-enabled workflow to coexist in the same project.
Current Compatibility
Unreal Engine 5.8
MetaHuman Character workflow
MetaHuman Wardrobe Items
Chaos Cloth / Chaos Outfit
Windows 64-bit
Unreal Engine Editor
MetaHuman Character, Chaos Cloth Asset, Chaos Outfit Asset, and StructUtils loaded plugins.
MetaHuman Cloth Assembly is an Editor-only plugin. It prepares the assets generated during Assembly; the resulting configured clothing can then simulate normally at runtime.
Compatibility with Unreal Engine versions other than those explicitly listed as supported should not be assumed.
Clothing using unusual LOD structures, multiple independent Cloth sections or unconventional Chaos Cloth setups may require additional validation.
Documentation & Support
Full installation instructions, Quick Start, workflow documentation, known limitations and troubleshooting are available in the official MetaHuman Cloth Assembly documentation.
If you encounter a reproducible issue, please include the Unreal Engine version, plugin version, Wardrobe Item information and relevant Unreal Engine Output Log messages when contacting support.
MetaHuman Cloth Assembly is an independent third-party product developed by Liminal Interactive. It is not affiliated with, endorsed by, or developed by Epic Games.
Required plugins: MetaHuman Character, Chaos Cloth Asset, Chaos Outfit Asset, and StructUtils.






