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Conflux: Unity Scene and Prefab Merge 제품 등록을 위한 미디어 1개

설명

The merge Unity's own tool gives up on.

Merging .unity scenes and .prefab files is where team projects break. Unity's built-in

UnityYAMLMerge only handles edits to different objects. The moment two people edit the same

GameObject or component, it gives up, and a hand-fixed merge corrupts the scene.

Conflux does that merge, safely.

Opens on your actual conflicts

Git already keeps all three versions of a conflicted scene. Conflux reads them straight from

the index, so resolving is: open the window, click Resolve. No hunting down three file

versions by hand.

Conflicts named the way you think

Not "FieldValue @ 1334374232:m_Name", but "Player/Weapons/Turret > Transform > Local

Position > X". Prefab overrides are labelled as such, and nested prefabs and variants resolve

by name instead of raw fileIDs.

Resolves same-GameObject conflicts

Two people editing different fields of the same object merge cleanly. This is the exact case

UnityYAMLMerge cannot resolve.

No-corruption guarantee

Every apply is validated by re-parsing the result and comparing it byte for byte, and your

file is backed up first. A failed merge leaves the original untouched. Rollback is one click.

Reference integrity

fileID collision remapping keeps objects added on two branches from clobbering each other.

Nested prefab overrides and variant chains are handled.

Built for forty conflicts, not four

Take all Ours or all Theirs at once, filter the list by object or property, and settle one

Object's conflicts in a click.

Fits the workflow you already have

One command wires Conflux in as a Git merge driver, so git merge just resolves scenes.

Perforce and Unity Version Control are supported through their external merge tool settings.

The same CLI runs in CI.

Prevent the conflict instead

Lock a scene or prefab so only you edit it at a time. Locked assets are badged in the Project

window, and opening a scene someone else holds warns you.

What you get
  • Unity package: visual merge window, file locking, merge history dashboard, self-test

  • Sample Base/Ours/Theirs scenes to try it on

  • Full offline manual, plus online documentation

  • Conflux-merge, the optional command line tool for Git, Perforce and Plastic automation

Requirements

Unity 2022.3 or newer. Windows, macOS or Linux. No package dependencies, no third-party code,

and nothing ships in your game build. The optional CLI needs the .NET SDK 8 or newer; the

in-Editor features work without it.

Documentation https://plopbox.io/en/products/conflux/docs

Support [email protected]

Publisher website https://plopbox.io

Security contact [email protected]

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